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About

I am currently a graduate student of the Savannah College of Art and Design, having graduated from the same college with a Bachelor's degree in both Interactive Design and Game Development as well as Animation. I graduated Magna Cum Laude and received the Dean's List award for many quarters. During my time at SCAD, I discovered a passion for all facets of art, and am eager to use my time left to learn and discover even more!

I have around six years of experience working with Maya and Unreal, learning both the animation and game design pipelines. I'm capable of hard surface and organic modeling in Maya, and can sculpt using Zbrush. Those sculpted meshes are retopologized using programs such as Topogun and Maya. I can also texture using Substance Painter.

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