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This project was my first foray into using Zbrush to sculpt models, made over a ten week period for class. First we drafted up a turnaround and moodboards for the character to use as a reference, as well as created a prop for them, and then spent the next few weeks sculpting it. Afterwards we learned how to retopologize the model in Topogun and UVed it for texture work. The textures were done using Substance Painter.

Later on, I revisited this model to retopologize the clothes, redo the hair, and improve the texture work of the scene. I also rigged the model so that way it is capable of movement and being animated.


Model Progress